Like you said, it's probably just to give you a slightly better chance of getting off the floor (like, into a boss room without clearing the prior room) before all the Esaus catch you. Originally posted by Senator Jim Death:I don't remember using it much if at all. Sure, you need some kind of pressure to push you not to just map out the whole floor, and a simple time limit would be boring, but the combination of planning and praying needed to get that challenge right was kind of exasperating after a while, even if the trailblazing sort of game play was enjoyable. If it weren't for the potential for having several Esaus after you at once I wouldn't mind playing it as a game mode. They're sort of like a Binding of Isaac randomizer, if that makes sense for a game that's already so heavily randomized. On a different subject, I thought the room generation mechanics of that challenge were kind of fun and refreshing. Maybe it's part of the Red Dead Redemption reference? I don't know if there's some well defined reason why it's what you're given for the challenge. Or maybe it helps prevent you from having to go a long way around by not being able to go through a Challenge or Secret room or something. I don't remember using it much if at all.
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